This is a offline strategy game with the background of "Three Kingdoms".
Each King has different Officers/Troops/Castle, Players can choose any King to start the game.
If you choose a neutral country, you will start the game as a newly created King.
*Build territories and increase capital income.
*Recruit troops to increase national strength.
*Cultivate Officer, accumulate experience and improve the capabilities of the troops.
*Make good use of the Diplomatic Alliance and reduce the enemy on the back.
*Grasp the timing, conquer neighboring countries at the right time, and complete the unified hegemony!
*Offline strategy game, niss war series games.
*This game support Chinese / English / Japan.
{Internal affairs}
Increase Castle defense: Increase the durability of the castle when attacked.
Increase Trade: Increase quarterly capital income.
Increase Farms: Increase the capital income of the autumn harvest and increase the source of conscription.
Increase Support:Increase the rule of the lord.
Levy: Funds can be collected temporarily, but the Trade/Farms/Support of the place will decline.
Conquer Robbers: After conquering the Robbers forces in the territory, you can obtain treasures, and the support rate of the territory will increase every round.
The implementation of internal directives requires action points, which depend on {King Political Ability} and {Country Level}.Country level up, action up 8 points.
{Troop}
Upgrade: Officer execute internal orders or participate in battles, and can gain experience points, which can be upgraded 1 level every 100 points (troops can increase attack and defense). Officer with Skills will also upgrade their Skills when their troops are upgraded to 2 or 3 stars.
Automatic Training: The Officer who have not acted, the system will automatically train and increase the experience value by 10 points in the next round.
Officer's War Abilities: Affect the battle effect.
Officer's Intelligence ability: Affect the siege effect.
Officer's Political ability: Affect the governance effect.
Troop attack capability: Affect the battle effect.
Troop defense capability: Affect the battle effect.
Troop siege ability: Affects the siege effect.
{War}
When a war occurs, the defender will enter the field state when there are troops on castle, the melee troops will have priority in the front row, and the long-range troops will have priority in the back row.
The troops can be adjusted when entering the battlefield, and the position of the troops cannot be adjusted after the battle begins.
Offense: By executing the {Offense} command, the troops of both parties will attack. The output of melee units in the back row will be halved.
Attack: The troop switched to combat state.
Defense: The troop switches to the defense state.
Retreat: The attacking or defending party can execute the {Retreat} command to retreat the all troops.
When the field attacker wins, he will enter the siege battle.
Encirclement: Execution of the {Encirclement} instruction costs money. When the city defense drops to 0, the attacker can occupy the area.
Assault: To execute the {Assault} command, no cost is required, and the effect of the siege will be doubled, but the troops will be injured or killed.